#include "DamageBonusBase.h" #include "Templates/SubclassOf.h" UDamageBonusBase* UDamageBonusBase::AddDamageBonusToComponent(TSubclassOf damageBonusClass, UDamageComponent* DamageComponent) { return NULL; } UDamageBonusBase::UDamageBonusBase() { this->Condition = NULL; }