#include "CrossbowUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UCrossbowUpgrade::GetUpgradedValue(TSubclassOf Item, TSubclassOf Projectile, AFSDPlayerState* Player, ECrossbowUpgrades NewUpgradeType) { return FUpgradeValues{}; } UCrossbowUpgrade::UCrossbowUpgrade() { this->upgradeType = ECrossbowUpgrades::SpecialArrowPheramone; }