#include "CrossbowStuckProjectileEffectElectric.h" void UCrossbowStuckProjectileEffectElectric::OnElectrocutionActorDestroyed(AActor* Actor) { } UCrossbowStuckProjectileEffectElectric::UCrossbowStuckProjectileEffectElectric() { this->PlasmaBeamClass = NULL; this->ElectrocutionActorClass = NULL; this->PlasmaLineMaxRange = 1000.00f; }