#include "ConsoleOptionsInSaveGame.h" FConsoleOptionsInSaveGame::FConsoleOptionsInSaveGame() { this->SaveGameOptionsValid = false; this->bTutorialHintsEnabled = false; this->bShowFPS = false; this->ShowNetInfoLevel = 0; this->FOV = 0.00f; this->HeadbobbingScale = 0.00f; this->CameraShakeScale = 0.00f; this->UIDPIScale = 0.00f; this->volumeCharacterVoice = 0.00f; this->volumeMaster = 0.00f; this->volumeMissionControl = 0.00f; this->volumeSFX = 0.00f; this->volumeMusic = 0.00f; this->bShowSubtitles = false; this->InvertMouse = false; this->PhotosensitiveMode = false; this->bHoldToSprint = false; this->bToggleLaserPointer = false; this->bToggleTerrainScanner = false; this->bUseMouseSmoothing = false; this->MouseXSensitivity = 0.00f; this->MouseYSensitivity = 0.00f; this->bUseSeperateSensitivity = false; this->bInvertMouseWheel = false; this->bInvertIncapacitatedX_Mouse = false; this->bInvertIncapacitatedX_Controller = false; this->bInvertFlightControls = false; this->bShowUIAnimations = false; this->bPlaySoundOnChatMessage = false; this->ChatFadeTime = 0.00f; this->ForceFeedbackScale = 0.00f; this->ChatFontSize = 0; this->HDRColorGamma = 0.00f; this->ConsoleGraphicsMode = EConsoleGraphicsMode::Fidelity; this->SwapControllerThumbsticks = false; this->FSDResolutionScale = 0.00f; this->UpscalingType = 0; this->AmdFsrMode = 0; this->AmdFsr2Mode = 0; this->NvidiaDlssMode = UDLSSMode::Off; this->AmdFsrSharpness = 0.00f; this->AmdFsr2Sharpness = 0.00f; this->NvidiaDlssSharpness = 0.00f; }