#include "CommunityGoal.h" float UCommunityGoal::TotalTierProgress(float Value, int32 Members) { return 0.0f; } float UCommunityGoal::TierValue(ECommunityGoalTier Tier, float Value, int32 Members) { return 0.0f; } float UCommunityGoal::TierProgress(ECommunityGoalTier Tier, float Value, int32 Members) { return 0.0f; } float UCommunityGoal::TierGoal(ECommunityGoalTier Tier, int32 Members) { return 0.0f; } int32 UCommunityGoal::RewardTier(float Value, int32 Members) { return 0; } void UCommunityGoal::IncrementGoal(UObject* WorldContext, float Value) const { } FText UCommunityGoal::GoalToText(ECommunityGoalType StatType, float Value) { return FText::GetEmpty(); } FText UCommunityGoal::GetCategoryTitle() const { return FText::GetEmpty(); } bool UCommunityGoal::AreTiersInitialized() const { return false; } UCommunityGoal::UCommunityGoal() { this->TierValuesAreInitialized = false; this->Active = false; this->Category = NULL; this->CommunityGoalType = ECommunityGoalType::Float; this->GoalPerMemberTier1 = 0.00f; this->GoalPerMemberTier2 = 0.00f; this->GoalPerMemberTier3 = 0.00f; this->RewardSetup = NULL; }