#include "CommnuityRewardSetup.h" TMap UCommnuityRewardSetup::GetResourcesTierOnlyReward(int32 Tier) { return TMap(); } TMap UCommnuityRewardSetup::GetResourcesReward(int32 Tier) { return TMap(); } void UCommnuityRewardSetup::AwardTierRewards(UObject* WorldContext, int32 Tier) { } UCommnuityRewardSetup::UCommnuityRewardSetup() { }