#include "ChargedProjectileLauncherComponent.h" #include "Templates/SubclassOf.h" void UChargedProjectileLauncherComponent::SetProjectileClassCharged(TSubclassOf NewProjectileClass) { } void UChargedProjectileLauncherComponent::SetProjectileClass(TSubclassOf NewProjectileClass) { } UChargedProjectileLauncherComponent::UChargedProjectileLauncherComponent() { this->NormalProjectileClass = NULL; this->ChargedProjectileClass = NULL; this->ProjectileChangeChargeValue = 1.00f; }