#include "CharacterSightSensor.h" UCharacterSightSensor::UCharacterSightSensor() { this->SensorActiveForMinDuration = 1.00f; this->MinimumDistance = -1.00f; this->MaximumDistance = -1.00f; this->bSensorActivated = false; this->TimeActive = 0.00f; this->LastSeenTime = 0.00f; }