#include "CaveWorm.h" #include "SimpleHealthComponent.h" AResourceChunk* ACaveWorm::SpawnResource(UObject* WorldContext, UResourceData* Data, float Size, FTransform Transform, FVector Impulse, FVector DropOffset) { return NULL; } void ACaveWorm::Search() { } void ACaveWorm::IncrementKillCount(UHealthComponentBase* HealthComponent) { } void ACaveWorm::DropResource(UResourceData* Data, float Size, FVector Impulse, FVector DropOffset) { } ACaveWorm::ACaveWorm() { this->Health = CreateDefaultSubobject(TEXT("Health")); this->SearchChunksRadius = -1.00f; this->SearchChunksInterval = -1.00f; }