#include "CarvedResourceData.h" UCarvedResourceCreator* UCarvedResourceData::LoadResourceCreator() const { return NULL; } float UCarvedResourceData::GetUnitsPerCarver() const { return 0.0f; } float UCarvedResourceData::GetTargetAmount(AProceduralSetup* pls) const { return 0.0f; } UCarvedResourceData::UCarvedResourceData() { this->UnitsPerCarver = 10.00f; }