#include "CarriableComponent.h" bool UCarriableComponent::PickupItem(APlayerCharacter* byCharacter) { return false; } void UCarriableComponent::DropItem() { } void UCarriableComponent::AttachChanged(bool Attached, const FVector PrevScale) { } UCarriableComponent::UCarriableComponent() { this->OverrideCarryAnimationSet = NULL; this->OverrideThrowAnimationSet = NULL; this->CarriedBy = NULL; }