#include "CapacityBasedItemAggregator.h" void UCapacityBasedItemAggregator::ReloadStarted() { } void UCapacityBasedItemAggregator::ReloadComplete() { } int32 UCapacityBasedItemAggregator::GetMaxAmount() const { return 0; } int32 UCapacityBasedItemAggregator::GetCurrentAmount() const { return 0; } UCapacityBasedItemAggregator::UCapacityBasedItemAggregator() { this->showClipCount = true; }