#include "CampaignMission.h" UMissionTemplate* UCampaignMission::GetMissionTemplate() const { return NULL; } UCampaignMission::UCampaignMission() { this->PlanetZone = NULL; this->MissionCompleteShout = NULL; this->OverrideMutators = false; this->MutatorOverride = ECampaignMutators::NotAllowed; }