#include "Boil.h" #include "Net/UnrealNetwork.h" void ABoil::OnRep_MaterialIndex() { } void ABoil::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ABoil, MaterialIndex); } ABoil::ABoil() { this->MaterialIndex = -1; }