#include "BobbingComponent.h" void UBobbingComponent::SetOwner(AActor* AActor) { } UBobbingComponent::UBobbingComponent() { this->OwnerActor = NULL; this->DoOrientationChecks = false; this->BobSpeed = 0.00f; this->BobSize = 0.00f; this->OrentationChecksPerSecond = 0.00f; }