#include "BeltDrivenWeaponUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UBeltDrivenWeaponUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, EBeltDrivenWeaponUpgrade NewUpgradeType) { return FUpgradeValues{}; } UBeltDrivenWeaponUpgrade::UBeltDrivenWeaponUpgrade() { this->upgradeType = EBeltDrivenWeaponUpgrade::BarrelSpinupTime; }