#include "BasicPistolUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UBasicPistolUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, EBasicPistol NewUpgradeType) { return FUpgradeValues{}; } UBasicPistolUpgrade::UBasicPistolUpgrade() { this->upgradeType = EBasicPistol::ConsecutiveHitsDamageBonus; }