#include "BTServer_ChaseTarget.h" UBTServer_ChaseTarget::UBTServer_ChaseTarget() { this->MustBeAlive = false; this->MustBeUnparalyzed = false; this->PreferNewTarget = false; this->IsFlying = false; this->CanShoot = false; this->TargetingRange = 3500.00f; this->SwitchTargetTime = 0.00f; this->SwitchTargetDeviation = 0.00f; }