#include "BEEMissionTemplate.h" bool UBEEMissionTemplate::IsDurationAllowed(UMissionTemplate* mission, UMissionDuration* Duration) const { return false; } bool UBEEMissionTemplate::IsComplexityAllowed(UMissionTemplate* mission, UMissionComplexity* Complexity) const { return false; } UBEEMissionTemplate::UBEEMissionTemplate() { this->MissionCount = 4; this->Difficulties.AddDefaulted(4); this->CreditsPerPrimaryObjective = 1000; this->CreditsPerSecondaryObjective = 1000; this->XPPerPrimaryObjective = 1000; this->XPPerSecondaryObjective = 1000; this->HazardBonus = 1.00f; }