#include "AutoShotgunUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UAutoShotgunUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, EAutoShotgunUpgrades NewUpgradeType) { return FUpgradeValues{}; } UAutoShotgunUpgrade::UAutoShotgunUpgrade() { this->upgradeType = EAutoShotgunUpgrades::TurretSpecialAttackEnabled; }