#include "AutoCarverComponent.h" void UAutoCarverComponent::ForceCarve() { } UAutoCarverComponent::UAutoCarverComponent() { this->TerrainMaterial = NULL; this->Frequency = 1.00f; this->ExpensiveNoise = 0.00f; this->MinDistanceMoved = 50.00f; this->Filter = ECarveFilterType::ReplaceAll; }