#include "AudioFunctionLibrary.h" float UAudioFunctionLibrary::SetSoundClassVolume(USoundClass* SoundClass, float Volume) { return 0.0f; } void UAudioFunctionLibrary::PushTimedSoundMix(UObject* contextObject, USoundMix* mix, float Duration) { } float UAudioFunctionLibrary::GetSoundClassVolume(USoundClass* SoundClass) { return 0.0f; } UAudioFunctionLibrary::UAudioFunctionLibrary() { }