#include "AttackCooldownComponent.h" void UAttackCooldownComponent::SetCooldown(const FName& AttackName, float cooldownSeconds) { } bool UAttackCooldownComponent::IsAttackOffCooldown(const FName& AttackName) const { return false; } bool UAttackCooldownComponent::IsAnyAttackOffCooldown() const { return false; } void UAttackCooldownComponent::AttackUsed(const FName& Name) { } UAttackCooldownComponent::UAttackCooldownComponent() { }