#include "ArmorUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UArmorUpgrade::GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf armorClass, EArmorUpgradeType aUpgradeType) { return FUpgradeValues{}; } UArmorUpgrade::UArmorUpgrade() { this->upgradeType = EArmorUpgradeType::RegenDelay; }