#include "AmmoDrivenWeaponAnimInstance.h" bool UAmmoDrivenWeaponAnimInstance::IsFull() const { return false; } bool UAmmoDrivenWeaponAnimInstance::isEmpty() const { return false; } UAmmoDrivenWeaponAnimInstance::UAmmoDrivenWeaponAnimInstance() { this->Weapon = NULL; this->IsFiring = false; this->ClipFullPercentage = 0.00f; this->overHeated = false; this->Temperature = 0.00f; }