#include "AfflictionSettings.h" UAfflictionSettings::UAfflictionSettings() { this->BurningSound = NULL; this->EletrocutedSound = NULL; this->HeavyStaggerMinTime = 1.00f; this->MediumStaggerMinTime = 0.50f; this->HeavyStaggerAffliction = NULL; this->MediumStaggerAffliction = NULL; this->ShortStaggerAffliction = NULL; this->EliteAffliction = NULL; this->BurningParticles.AddDefaulted(5); this->EletrocutedParticles.AddDefaulted(5); this->ExplodingParticles.AddDefaulted(5); this->ExplodingSounds.AddDefaulted(5); }