#pragma once #include "CoreMinimal.h" #include "SmartTerrainMaterialVal.generated.h" USTRUCT(BlueprintType) struct FSmartTerrainMaterialVal { GENERATED_BODY() public: UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) uint32 IfEmpty; UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) uint32 IfSolid; UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) TArray OverrideKeys; UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) TArray OverrideValues; FSDENGINE_API FSmartTerrainMaterialVal(); };