#pragma once #include "CoreMinimal.h" #include "SDFBaseComponent.h" #include "SDFSmoothingProperties.h" #include "SDFSubOpComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class FSDENGINE_API USDFSubOpComponent : public USDFBaseComponent { GENERATED_BODY() public: private: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FSDFSmoothingProperties Properties; public: USDFSubOpComponent(); };