#pragma once #include "CoreMinimal.h" #include "SDFBaseWithTransformComponent.h" #include "SDFSphereProperties.h" #include "SDFSphereComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class FSDENGINE_API USDFSphereComponent : public USDFBaseWithTransformComponent { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FSDFSphereProperties Properties; USDFSphereComponent(); };