#pragma once #include "CoreMinimal.h" #include "SDFBaseWithTransform.h" #include "SDFSphereProperties.h" #include "SDFSphere.generated.h" UCLASS(Blueprintable) class FSDENGINE_API USDFSphere : public USDFBaseWithTransform { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FSDFSphereProperties Properties; USDFSphere(); };