#pragma once #include "CoreMinimal.h" #include "SDFBaseComponent.h" #include "SDFRandomizeTransformProperties.h" #include "SDFRandomizeTransformComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class USDFRandomizeTransformComponent : public USDFBaseComponent { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FSDFRandomizeTransformProperties Properties; USDFRandomizeTransformComponent(); };