#pragma once #include "CoreMinimal.h" #include "SDFBaseWithTransformComponent.h" #include "SDFPlaneComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class FSDENGINE_API USDFPlaneComponent : public USDFBaseWithTransformComponent { GENERATED_BODY() public: USDFPlaneComponent(); };