#pragma once #include "CoreMinimal.h" #include "SDFBaseComponent.h" #include "SDFOnionProperties.h" #include "SDFOnionComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class FSDENGINE_API USDFOnionComponent : public USDFBaseComponent { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FSDFOnionProperties Properties; USDFOnionComponent(); };