#pragma once #include "CoreMinimal.h" #include "SDFModulateLayer.generated.h" USTRUCT(BlueprintType) struct FSDFModulateLayer { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float ModulateDistance; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float SDFOffset; FSDENGINE_API FSDFModulateLayer(); };