#pragma once #include "CoreMinimal.h" #include "SDFBaseComponent.h" #include "SDFModifierProperties.h" #include "SDFModifierComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class FSDENGINE_API USDFModifierComponent : public USDFBaseComponent { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FSDFModifierProperties Properties; USDFModifierComponent(); };