#pragma once #include "CoreMinimal.h" #include "SDFBaseComponent.h" #include "SDFHeightMaproperties.h" #include "SDFHeightMapComponent.generated.h" class UHeightMapWithMinMaxQuadTree; UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class FSDENGINE_API USDFHeightMapComponent : public USDFBaseComponent { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FSDFHeightMaproperties Properties; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UHeightMapWithMinMaxQuadTree* Heightmap; USDFHeightMapComponent(); };