#pragma once #include "CoreMinimal.h" #include "SDFBase.h" #include "SDFHeightMaproperties.h" #include "SDFHeightMap.generated.h" class UHeightMapWithMinMaxQuadTree; UCLASS(Blueprintable) class FSDENGINE_API USDFHeightMap : public USDFBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FSDFHeightMaproperties Properties; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UHeightMapWithMinMaxQuadTree* Heightmap; USDFHeightMap(); };