#pragma once #include "CoreMinimal.h" #include "SDFCapsuleProperties.generated.h" USTRUCT(BlueprintType) struct FSDFCapsuleProperties { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float HalfLength; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Radius; FSDENGINE_API FSDFCapsuleProperties(); };