#pragma once #include "CoreMinimal.h" #include "CSGBuilderBaseSceneComponent.h" #include "SDFBaseProperties.h" #include "SDFBaseComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class FSDENGINE_API USDFBaseComponent : public UCSGBuilderBaseSceneComponent { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FSDFBaseProperties BaseProperties; USDFBaseComponent(); };