#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "BuilderBase.h" #include "SDFBaseProperties.h" #include "SDFBase.generated.h" UCLASS(Abstract, Blueprintable) class FSDENGINE_API USDFBase : public UBuilderBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FSDFBaseProperties BaseProperties; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FTransform RelativeTransform; USDFBase(); };