#pragma once #include "CoreMinimal.h" #include "LinearCellId.generated.h" USTRUCT(BlueprintType) struct FLinearCellId { GENERATED_BODY() public: UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) uint16 X; UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) uint16 Y; UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) uint16 Z; FSDENGINE_API FLinearCellId(); };