#pragma once #include "CoreMinimal.h" #include "EGeneralCombEmpty.h" #include "GeneralMatPropertiesEmpty.generated.h" class UTerrainMaterialCore; USTRUCT(BlueprintType) struct FGeneralMatPropertiesEmpty { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EGeneralCombEmpty Result; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UTerrainMaterialCore* Material; FSDENGINE_API FGeneralMatPropertiesEmpty(); };