#pragma once #include "CoreMinimal.h" #include "EGeneralComb.h" #include "GeneralMatProperties.generated.h" class UTerrainMaterialCore; USTRUCT(BlueprintType) struct FGeneralMatProperties { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EGeneralComb Result; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UTerrainMaterialCore* Material; FSDENGINE_API FGeneralMatProperties(); };