#pragma once #include "CoreMinimal.h" #include "EGeneralPattern.h" #include "GeneralMatProperties.h" #include "GeneralMatPatterns.generated.h" class UTerrainMaterialCore; USTRUCT(BlueprintType) struct FGeneralMatPatterns { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EGeneralPattern PatternType; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UTerrainMaterialCore* PatternMaterial; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGeneralMatProperties ReplaceWith; FSDENGINE_API FGeneralMatPatterns(); };