#pragma once #include "CoreMinimal.h" #include "EncodedChunkId.h" #include "EncodedChunkCellId.generated.h" USTRUCT(BlueprintType) struct FEncodedChunkCellId { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FEncodedChunkId ChunkId; UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) uint16 cellOffset; FSDENGINE_API FEncodedChunkCellId(); };