#pragma once #include "CoreMinimal.h" #include "EEmptyBinaryComb.h" #include "EmptyBinaryMatProperties.generated.h" class UTerrainMaterialCore; USTRUCT(BlueprintType) struct FEmptyBinaryMatProperties { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EEmptyBinaryComb Result; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UTerrainMaterialCore* Material; FSDENGINE_API FEmptyBinaryMatProperties(); };