#pragma once #include "CoreMinimal.h" #include "DeepCSGNode.h" #include "DeepCSGFloatTreePacked.generated.h" USTRUCT(BlueprintType) struct FDeepCSGFloatTreePacked { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FDeepCSGNode Root; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray encplanes; FSDENGINE_API FDeepCSGFloatTreePacked(); };