#pragma once #include "CoreMinimal.h" #include "DeepCSGFloatPlane.h" #include "DeepCSGNode.h" #include "DeepCSGFloatTree.generated.h" USTRUCT(BlueprintType) struct FDeepCSGFloatTree { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FDeepCSGNode Root; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray planes; FSDENGINE_API FDeepCSGFloatTree(); };