#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "DeepCSGNode.h" #include "DeepCSGFloatPlane.generated.h" USTRUCT(BlueprintType) struct FDeepCSGFloatPlane { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector4 Plane; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FDeepCSGNode Top; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FDeepCSGNode Bottom; FSDENGINE_API FDeepCSGFloatPlane(); };