#pragma once #include "CoreMinimal.h" #include "ConvexNoiseProperties.generated.h" USTRUCT(BlueprintType) struct FConvexNoiseProperties { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Amplitude; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float GridSize; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Seed; FSDENGINE_API FConvexNoiseProperties(); };